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- Number
- #001/30
- Rarity
- None
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30th Classic Collection · #001/30 · None
Charizard
Card details
FireStage2
AbilityEnergy Burn
As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
FireFireFireFire
Fire Spin100Discard 2 Energy cards attached to Charizard in order to use this attack.
Weakness
Water ×2
Resistance
Fighting -30
Retreat
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Card details
FireStage2
AbilityEnergy Burn
As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
FireFireFireFire
Fire Spin100Discard 2 Energy cards attached to Charizard in order to use this attack.
Weakness
Water ×2
Resistance
Fighting -30
Retreat