Card images are for reference only. A stamp or print shown in the image does not indicate which edition is for sale.
- Set
- Base Set 2
- Number
- #25/130
- Rarity
- Rare
- Illustrator
- Keiji Kinebuchi
Electrode
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At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.
Flip a coin. If tails, Electrode does 10 damage to itself.
It stores electrical energy under very high pressure. It often explodes with little or no provocation.
Card details
At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.
Flip a coin. If tails, Electrode does 10 damage to itself.
It stores electrical energy under very high pressure. It often explodes with little or no provocation.






